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Worms 3D is an artillery game[1] in the Worms series. It was developed by Team17.
The game was the first in the series to be in 3D and also featured
several new weapons. Additionally, some of the weapons operations are
substantially different from previous Worms titles.
)
[edit] About the game
"The last team standing is the winner."
For a player to be successful, environmental factors such as wind,
water and land need to be taken into account. However, the land in Worms
is totally destructible, in that every level can be blown apart in
varying degrees by almost every weapon. Players can then choose to hide
away in caves they blow out of the ground, prod other worms into pits
and send explosive sheep down tunnels to flush out enemies. Also a lot
of crates and utility packs randomly appears to the landscape between
the turns. Players are recommended to collect these as some
weapons/utilies can only be acquired from these (such as Lottery strike
or Mega mine, the latter being extremely rare).
[edit] Gameplay
Modes like Campaign and Quick Match return from previous versions.
The game also features a multiplayer feature, as well as the ability to
edit and create teams. The objective of most of the matches is to
eliminate the opposing forces' worms, whereas the Campaign mode gives
the player sets of specific goals which he needs to complete. The
gameplay itself hasn't changed much from its predecessors, with the
exception of the three-dimensional view, which allows the player more
freedom, and more possibilities, to complete the task at hand.
The campaign consists of 35 small missions in which the player has to
utilise their worms to complete a certain task, like destroy enemy
worms, collect a certain crate, or even unique missions, like having to
detonate 16 hidden landmines in a certain time. All of the missions give
awards depending on how well you do. Gold medals usually unlock maps,
wormapedia entries or even sometimes easter eggs (usually wormapedia
entries, voice banks or secret landscapes). Sometimes, completing
missions will give you a challenge miss
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Worms 2: Armageddon
From Wikipedia, the free encyclopedia
Worms 2: Armageddon is a turn-based strategy game developed by Team 17 and part of the Worms series,[2] released on July 1, 2009 on Xbox Live Arcade for 800 Microsoft Points.[3] An expanded version of this game titled Worms: Reloaded
was released for the PC and Mac OS X on August 26, 2010. And it was
then finally released for Playstation 3 on September 8th, 2010 for
Europe, and September 16th, 2010 for USA, and everyone else.
It is the sequel to the game Worms
on XBLA, released in 2007. The sequel has several new features and
modes, as well as popular returning weapons from past games in the Worms
series. It also has an all new single player campaign mode with 35
missions.
Gameplay
Single Player Modes
- Single player campaign with 30 missions, of progressing difficulty, and 5 extra missions, which can be bought from the shop.
- Training mode which includes tutorials on aiming weapons and
navigating the players Worm around levels. Also includes firing ranges
wherein all weapons are available to the player for aiming practice, and
can freely spawn enemy worms or targets on the level to fire upon.
Multiplayer
- 6 game styles are available for Xbox LIVE/PlayStation Network and
Local Multiplayer matches: Beginner, Standard, Pro, Fort, Rope Racing
and Crazy Crates, with Rope Racing only being playable in player and
private matches.
- Ranked matches can only be played with 2 players, where as player and private matches support 4 players.
- Local Match that supports 4 player offline matches.
Weapons
The game has included 6 new weapons and utilities including the
bunker buster, lightning strike, electro magnet, emergency teleporter,
the poison strike and the super bunker buster.
Shop
The shop has items such as new hats, gravestones, landscapes, weapons
and missions can be bought with gold earned from completing single
player campaign missions.
Updates
On the Xbox 360, an update was released in July 2010 for 400 Microsoft points
called "Worms 2: Armageddon Battlepack". It features 6 new weapons, 10
new forts, 30 all new single-player deathmatches and body count mode,
new game styles and landscapes.
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Worms Armageddon
From Wikipedia, the free encyclopedia
Worms Armageddon is an artillery game/turn-based strategy[2] game developed by Team17 and part of the Worms series. The player controls a team of up to eight worms in combat against opposing teams.
[edit] Gameplay
A screenshot of Worms World Party, with identical graphics.
Gameplay is turn-based,
with each team moving in sequence (which is determined randomly) across
two-dimensional terrain. During a single turn, a team can only move one
of its worms (unless the Select Worm item is used). Worms can walk and
jump, as well as (when the proper items are available) swing by rope, parachute, teleport, and bungee.
The objective of a traditional match is to defeat all opposing teams by
killing their worms, although in the campaign some missions have other
objectives (such as collecting a specific crate).
Each worm begins the round with a specific amount of health (which is
predefined by the chosen game options or by scripting in campaign
levels). When hit with a weapon, the worm will lose health depending on
the power of the weapon and the directness of the hit. A worm can be
killed either by having its health reduced to zero or being knocked into
the water around and below the level.
[edit] Weapons
The game includes a wide variety of weapons, including melee, projectile, and explosive weapons, as well as
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Worms World Party
From Wikipedia, the free encyclopedia
|
|
| Team17
Two Tribes B.V., Paragon 5, Codeglue (N-Gage) |
| Titus Software
THQ Wireless (N-Gage) |
| Worms (series) |
| Dreamcast, Game Boy Advance, N-Gage (both 1st[1] & 2nd generation[2]), PlayStation, Windows Mobile, Windows |
| March 16, 2001 |
| Artillery game, Strategy game[3] |
| Single player, Multiplayer |
|
|
| 1 CD |
Worms World Party is an artillery game, which is a type of Turn-based strategy game. It was developed by Team17 as the seventh game in the Worms series, and was released in 2001. It was the last 2D Worms game before the series' three year stint in 3D, starting with Worms 3D.
There is a plan to make Worms Armageddon
and Worms World Party cross compatible when Worms Armageddon reaches
version 4.0. Since the development of new WA patches is quite slow it
can take quite a long time until that cross compatibility ever happens.[4]
Gameplay
Worms World Party screenshot illustrating several worms and some landscape deformed by explosions.
Like its predecessors, Worms World Party is a side-scrolling video game
involving controlling a team of worms and using a collection of
weaponry to eliminate the opposing team(s). The worms can walk and jump
around and use tools such as the ninja rope and parachute to move to
otherwise unreachable locations.
The
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Worms: Reloaded
From Wikipedia, the free encyclopedia
(Redirected from Worms Reloaded)
Worms: Reloaded |
|
Developer(s) |
Team17 |
Distributor(s) |
Steam |
Series |
Worms |
Platform(s) |
Windows[1], Mac OS X |
Release date(s) |
Microsoft Windows
August 26, 2010; 2 months ago (2010-August-26)[1]
Mac OS X
TBA |
Genre(s) |
Strategy game |
Mode(s) |
Single-player, Multiplayer |
Media |
Steam Download |
System requirements
Minimum:
- OS: Windows XP, Vista, 7
- Processor: 1.25GHz AMD Athlon or Intel equivalent
- Memory: 1GB
- Graphics: 128MB Video Card (GeForce4 or equivalent card)
- DirectX®: DirectX® 9 or above
- Hard Drive: 2063MB
- Sound: DirectX® 9.0c-compliant sound card
- Other Requirements: Internet connection required
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Worms: Reloaded is an artillery game/turn based strategy game developed by Team17 and is part of the Worms series. It was released on Windows via Steam, on August 26, 2010[1]. Gameplay is turn-based and returns to its original 2D aspect for the first time on PC since Worms World Party in 2001. There are both Single player and Multiplayer modes available with up to four players online.
Players take turns controlling their team of worms with the ultimate
goal of taking out the opposing team(s). The player must act within a
time limit before the turn ends.
Gameplay
Worms: Reloaded is a turn based artillery game,
in which players command a team of up to four worms; during each turn
the player controls a single one of his or her worms. In the standard
gameplay, the objective is to eliminate all enemy worms and be the last
team standing, though there is also a "race" gamemmode where the
objective is to reach the end point in less time.
When "Artillery" mode is not enabled, worms can be moved across the
landscape. Movement is primarily accomlished through crawling and
jumping, but items such as the jet pack and ninja rope can enable much
faster travel and access to more terrain. The player has a preset amount
of time to move or attack with the worm before the turn ends. Once the
player uses a weapon, the "escape" timer starts, giving up to five
seconds to move the worm to a safe position before the turn ends.
Reloaded features a wide variety of weapons, some based on
real weapons and others imaginary. Some weapons fire in straight line,
such as the shotgun, but many such as grenades and bazooka shells follow
curved trajectories and can attack distant targets behind obstacles.
Several animal weapons such as the sheep and ferrets will move along the
landscape and then explode. There are also several "airstrike"-type
weapons which are dropped from the sky towards the intended target.
A worm can be killed in two ways, either by having its health reduced
to zero or by falling into the water below the landscape and drowning.
Weapons, utilities (such as jet packs and blowtorches), and health
kits can be randomly airdropped into the level if selected as part of
the game scheme.
Customization
As seen in previous Worms titles, customization stands as a prominent aspect of Worms: Reloaded.
Each player can create his or her own team of Worms, choosing the name
of the team and naming each of the team's four worms. Each team also
selects a voice set, victory dance, grave marker, skin color, and
wearable hats, among other features. Many of the voice sets are classics
from previous titles.
Players can also modify or create multiplayer game schemes, which
define the gameplay rules and available weapons during matches. For
example, the turn length can be adjusted, and the players can choose
what objects may randomly spawn on the landscape. Additionally, Reloaded
allows players to define the starting inventory of every weapon, and
how long before
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Darksiders: Wrath of War |
|
Developer(s) |
Vigil Games |
Publisher(s) |
THQ |
Designer(s) |
Haydn Dalton (lead designer)
Joe Madureira (creative director) |
Composer(s) |
Cris Velasco
Mike Reagan
Scott Morton |
Platform(s) |
PlayStation 3, OnLive, Xbox 360, Microsoft Windows[1] |
Release date(s) |
Xbox 360 and PlayStation 3
- NA January 5, 2010[2]
- EU January 8, 2010
- AUS January 7, 2010
Windows
- NA September 23, 2010[3]
- EU September 24, 2010
|
Genre(s) |
Hack and slash, action-adventure |
Mode(s) |
Single-player |
Rating(s) |
|
Media |
Blu-ray Disc, DVD | Darksiders, originally known with the subtitle Wrath of War, is an action adventure video game developed by Vigil Games and published by THQ. The game takes its inspiration from the apocalypse, with the player taking the role of War. The game was released for the Xbox 360 and PlayStation 3
on January 5, 2010 in North America and January 8 in Europe. The PC
version was released on September 23, 2010 for North America and
September 24 for Europe. Gameplay
Darksiders is a single-player action adventure in which the player takes control of War, one of the Four Horsemen of the Apocalypse. In third-person perspective, the player engages in combat, puzzles and exploration.[5]
The world is divided into separate locations with many areas at first
initially inaccessible until War regains many of his lost weapons and
abilities. The center of the world, The Scalding Gallow, acts as a hub
where War is given new objectives and paths to further unlock new areas.
Each contains a series of linear and non-linear paths, many of which
require large sections of platforming, climbing and swimming along
environment-based puzzles that impair progress that require the use of
newly-gained abilities. He fights mainly against Angels and demons, and
has a unique way to kill each particular type of enemy, usually tearing
them apart painfully.
War, riding his steed, Ruin.
Although War is initially limited to the use of War's two-handed
sword, Chaoseater, he will obtain other weapons through the course of
gameplay. Also, each weapon has different combinations of attack that
can be obtained throughout the game. Along with combos, players are also
encouraged to use countering moves, blocks and swift dodging that help
against different enemies. Projectile weapons such as a revolver and a boomerang-style
throwing blade can also be used in both combat and puzzles. A number of
objects littered throughout the environment can also be used as weapons
and projectiles. At a later point in the game, War gains the ability to
summon a fiery horse that provides faster movement and much more
powerful attacks in open areas. Along with weapon-based
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