Worms World Party
From Wikipedia, the free encyclopedia
|
|
| Team17
Two Tribes B.V., Paragon 5, Codeglue (N-Gage) |
| Titus Software
THQ Wireless (N-Gage) |
| Worms (series) |
| Dreamcast, Game Boy Advance, N-Gage (both 1st[1] & 2nd generation[2]), PlayStation, Windows Mobile, Windows |
| March 16, 2001 |
| Artillery game, Strategy game[3] |
| Single player, Multiplayer |
|
|
| 1 CD |
Worms World Party is an artillery game, which is a type of Turn-based strategy game. It was developed by Team17 as the seventh game in the Worms series, and was released in 2001. It was the last 2D Worms game before the series' three year stint in 3D, starting with Worms 3D.
There is a plan to make Worms Armageddon
and Worms World Party cross compatible when Worms Armageddon reaches
version 4.0. Since the development of new WA patches is quite slow it
can take quite a long time until that cross compatibility ever happens.[4]
Gameplay
Worms World Party screenshot illustrating several worms and some landscape deformed by explosions.
Like its predecessors, Worms World Party is a side-scrolling video game
involving controlling a team of worms and using a collection of
weaponry to eliminate the opposing team(s). The worms can walk and jump
around and use tools such as the ninja rope and parachute to move to
otherwise unreachable locations.
The worms have an arsenal of dozens of weapons, ranging from longbows to bazookas and from fireball to Holy Hand Grenades.
There are also an array of special weapons, such as Armageddon (meteor
shower) or the end-all, be-all Concrete Donkey. Some of these weapons
are present in the worms' initial arsenal while others can be collected
from randomly appearing crates during the game. For some weapons, such
as grenades, holding the launching key longer shoots them further. The
landscape can be deformed
with any weapon, forcing the players to adapt to changing environments.
Also, in addition to the nature-made obstacles, the maps may contain land mines which explode when a worm comes close to one, and barrels which explode when shot, spreading out some burning napalm.
These often lead to fancy combinations where, for example, a worm is
first hit with a grenade and is then thrown against a mine which sets
off another worm, which hits a third worm who slips into the water.
The image illustrates a match between three teams of worms in a pirate-themed map. Over their heads the worms have their names and hit points.
The color of the text indicates the team the worm belongs to. Each team
can be customized by the player's will, including the language the
worms speak and the headstone
that is left when a worm dies. The worms can also be drowned, in which
case no headstone is left. In the bottom of the screen the remaining
time and the wind speed are shown. When the time runs out, the water
level starts to raise on each turn, drowning the worms at the lowest
points of the map (this is called Sudden Death). The wind speed affects
some weapons. Failing to account for it may turn a missile back into the
worm who launched it.
The player can play against the computer, or can play against people on the same computer or over the Internet or local area network (TCP/IP and IPX supported).
The player can set up many options and make maps you can play on
prior to battle to tailor the experience. There are also single-player
and multiplayer missions available to help refine the player's skills
with the various weapons and utilities.
Reception
Metacritic
finds that Worms World Party has received generally favorable reviews
and gave the game PC version a rating of 75 out of 100. The main
complaint in the individual reviews is that Worms World Party could have
been just an expansion pack to Worms Armageddon.[5] Another meta-review site, GameRankings, gives the game a virtually identical score, 75.44%.[6] This score is, however, significantly lower than what the predecessor, Worms Armageddon got - 87.83%.[7]
|