Worms: Reloaded
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Worms: Reloaded |
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Developer(s) |
Team17 |
Distributor(s) |
Steam |
Series |
Worms |
Platform(s) |
Windows[1], Mac OS X |
Release date(s) |
Microsoft Windows
August 26, 2010; 2 months ago (2010-August-26)[1]
Mac OS X
TBA |
Genre(s) |
Strategy game |
Mode(s) |
Single-player, Multiplayer |
Media |
Steam Download |
System requirements
Minimum:
- OS: Windows XP, Vista, 7
- Processor: 1.25GHz AMD Athlon or Intel equivalent
- Memory: 1GB
- Graphics: 128MB Video Card (GeForce4 or equivalent card)
- DirectX®: DirectX® 9 or above
- Hard Drive: 2063MB
- Sound: DirectX® 9.0c-compliant sound card
- Other Requirements: Internet connection required
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Worms: Reloaded is an artillery game/turn based strategy game developed by Team17 and is part of the Worms series. It was released on Windows via Steam, on August 26, 2010[1]. Gameplay is turn-based and returns to its original 2D aspect for the first time on PC since Worms World Party in 2001. There are both Single player and Multiplayer modes available with up to four players online.
Players take turns controlling their team of worms with the ultimate
goal of taking out the opposing team(s). The player must act within a
time limit before the turn ends.
Gameplay
Worms: Reloaded is a turn based artillery game,
in which players command a team of up to four worms; during each turn
the player controls a single one of his or her worms. In the standard
gameplay, the objective is to eliminate all enemy worms and be the last
team standing, though there is also a "race" gamemmode where the
objective is to reach the end point in less time.
When "Artillery" mode is not enabled, worms can be moved across the
landscape. Movement is primarily accomlished through crawling and
jumping, but items such as the jet pack and ninja rope can enable much
faster travel and access to more terrain. The player has a preset amount
of time to move or attack with the worm before the turn ends. Once the
player uses a weapon, the "escape" timer starts, giving up to five
seconds to move the worm to a safe position before the turn ends.
Reloaded features a wide variety of weapons, some based on
real weapons and others imaginary. Some weapons fire in straight line,
such as the shotgun, but many such as grenades and bazooka shells follow
curved trajectories and can attack distant targets behind obstacles.
Several animal weapons such as the sheep and ferrets will move along the
landscape and then explode. There are also several "airstrike"-type
weapons which are dropped from the sky towards the intended target.
A worm can be killed in two ways, either by having its health reduced
to zero or by falling into the water below the landscape and drowning.
Weapons, utilities (such as jet packs and blowtorches), and health
kits can be randomly airdropped into the level if selected as part of
the game scheme.
Customization
As seen in previous Worms titles, customization stands as a prominent aspect of Worms: Reloaded.
Each player can create his or her own team of Worms, choosing the name
of the team and naming each of the team's four worms. Each team also
selects a voice set, victory dance, grave marker, skin color, and
wearable hats, among other features. Many of the voice sets are classics
from previous titles.
Players can also modify or create multiplayer game schemes, which
define the gameplay rules and available weapons during matches. For
example, the turn length can be adjusted, and the players can choose
what objects may randomly spawn on the landscape. Additionally, Reloaded
allows players to define the starting inventory of every weapon, and
how long before that weapon becomes available for use. If weapon crate
airdrops are enabled, more weapons will randomly drop to the landscape
over the course of a game.
The game offers an in-game level editor, in which the players can
draw terrain shapes and add basic features such as possible spawnpoints
for objects. The game automatically fills the terrain's shape in with a
landscape texture when the level is finished. Additionally, players can
import full-color levels in image format.
While still flexible, the customization in Reloaded is simplified when compared to older PC titles. For example, Worms Armageddon allowed the player to choose for each individual weapon how likely that weapon was to appear in a weapon crate. Reloaded
does not offer any control over which weapons can appear in crates or
how frequently. Likewise, players can no longer adjust the power of each
weapon individually. Team size has been reduced from eight to four, and
sudden death scenarios have been reduced.
Development
The game is largely based upon Worms 2: Armageddon (released on Xbox Live Arcade
in 2009), but is said to be an 'extended edition of the console
versions of late.' Team17 released few details or media content
concerning the title before release, and a press release is not
available. A select group of the public were allowed into a European and
Worldwide Beta, however both were under a non-disclosure agreement (NDA).
On June 21, 2010, the official Team17 Twitter revealed that the beta testing phase had ended. The developers stated that the game would be released as a digital download only at a "very attractiveā€¯ price.[4]
The game was released on Steam on August 26.[1]Two days before the release, Valve Corporation announced that anyone who pre-ordered or bought Worms: Reloaded over the subsequent 10 days (August 25 through September 2) would receive a gift in Team Fortress 2.[5]
Team17 have stated that a Mac OS X version is in development.
Reception
Worms: Reloaded has received generally favorable reviews. Its
metascore on Metacritic is currently 79, based on 21 critic reviews.
GameSpot commented: "The latest entry in the long-running Worms series further refines the 15-year-old formula and is one of the best yet", giving it an 8.0.
8/10 , great game but gets boring after a bit ...
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